Doctor Who: The Card Game, Card Game Review

Doctor Who: The Card Game, Card Game Review

Doctor Who holds the Guinness record for the longest-running science fiction tv set show in the world, broadcasting from 1963 till today. For those not really acquainted with the show (really inexcusable We might say!! ) Doctor Who (or The Doctor) is a humanoid nonresident, a Time Lord, in whose planet has been demolished which is travelling through space and time with a time machine called TARDIS, exploring the universe and helping the helpless. TARDIS looks like a green British police box, one common sight in The united kingdom throughout the 60s when the show first appeared. Through the years, it has become a trademark of the show. Doctor Who also has faced many opponents through the span of the show, the most ancient and most significant ones being the Daleks, an alien race whose singular purpose is to eliminate all beings inferior to them. Martin Wallace, a well-known independent board game designer from U. P., undertook the challenging job of recreating the atmosphere of the show in a rather simple cards game. Let’s see how the overall game measures up to its theme and how appealing it is generally speaking as a card game. marvel future fight hack

Game Summary

Although We are a big sci-fi lover, I’ve seen very little of the renowned show. However as I seated down to play this game I had in my mind the basic notion of “The Doctor”, his time-travelling machine and the atmosphere that the game should have. It hits me that, the simple fact that I’m not really a serious fan of the sport not totally ignorant of the theme, makes me more suitable to write an objective overview of the game. Let’s go through the basics of the game for starters:

In Doctor Who: The Card Video game, players take the role of Doctor Who and his companions, trying to defend locations from various enemies nonetheless they also take the role of the “bad” guys, by mailing enemies to attack other players’ locations. During each of their turns, players will have the possibility to perform a range of actions, which involve homemade cards. There are four different types of cards in the game:

Locations. Players will have to fight for the power over their own locations as well as their opponents’. Each location is worth a number of victory points at the end of the game.

Defenders. Defenders to be used to defend a player’s locations. There are actually 4 defenders, all based on the Doctor Who TV-series, each one with their own security strength: The Doctor, Amy Pond, Rory and Lake Song

Enemies. Players send enemies to their oppositions locations, trying to gain control of them. The enemies are well known races and monsters from the Doctor Who galaxy such as the Daleks, Cybemen, the Sontarans and Davros. Every single enemy has a different attack value.

Support credit cards. These are allies, special gizmos or events that will help a player or hinder his competitors.
At the beginning of the sport, each player must look for a color and get 10 counters of the appropriate colour (5 DALEKS and 5 TARDIS). Daleks are being used to point that we have located an attacking enemy at an opponents’ location, whereas TARDIS are being used to exhibit that we have successfully defended an area of our own. Each individual player also gains a starting location which is chosen randomly. The player having the highest value starting location becomes the first player. All playing cards are shuffled in a face-down pile and 5 cards are dealt to each player except the participant sitting to the right of the first player, who receives only two cards. There are also thirty time bridal party in the game, which are set by the side of the attract deck.

Each player, during his turn, may play as many actions this individual wants, limited only by the fact that at the end of his turn he must share with the player on his right 3 cards. Extra cards may be bought during a player’s convert using time counters, which can be gained with an amount of ways. Available activities a player may do during his turn are:

play a location greeting card before him. He obtains many of time surfaces as indicated on the card

play more than one defenders on a location owned or operated by him. The defensive player cards are played face-down on a location, going out of part of it revealed so as the significance of the location is not invisible. You cannot play two or more of the identical Defender card on a given location

play an enemy card by using an opponents’ location. In comparison to defenders, in basic, only one enemy may be located on each opponents’ location (exceptions do exist). The enemy cards is put face down near to the location under strike and the attacking player puts a DALEK table on the location under attack

play a support card

discard 1 or 2 credit cards to gain a time countertop for every single card thrown away

buy cards by paying five time counters for each and every one

put one or more cards in the reserve. Players may put up to 2 playing cards in the reserve (face down in front of them) as a way to use them in a later round. The size of the reserve may increase using certain support playing cards
There is no cost for playing any of the cards a new player has and players is capable of doing any number of the above actions. Some action can be performed more than once. Any kind of time case, the dynamic player must conclude with 3 cards which this individual must give the player on their right. By the end of a player’s convert, he draws 2 playing cards from the supply and puts them in his hand. After the first player, play continues clockwise as usual.

The most interesting reason for the game is combat, which occurs whenever a defender and an enemy card have been played at specific location. All defender and enemy cards are then revealed and their durability is compared. If the defender’s total strength is equal to or better than the attacker’s, the defender wins. All assailants and defenders are thrown away and the defending player puts a TARDIS table on the location credit card to point that it is under the Physician’s control. If the foe wins, all defenders are discarded and the assailant must discard one or more enemy cards with total strength less or equal to the total strength of the opponent.

The overall game ends when a player has all of his DALEK or TARDIS counters in play or when the Game End card is revealed (it is primarily put on the top of 20 last cards of the draw deck). Inside the first case, the game ends immediately, while in the second each “End Game” period starts, during which players continue to take turns but are obliged to adopt a solitary action and they avoid draw cards at the end with their change. They don’t pass greeting cards to the player issues right either of course. This period ends when a player cannot perform an action. Then all players count the triumph points on their locations that are not under attack as well as the enemy locations they have their DALEK counters on. The participator with the most win points is the champion.


The game’s components are cards and bridal party. The tokens are standard cardboard ones with nothing at all special to be touch upon. The cards however should have a special mention as they are all superbly illustrated with much attention to detail. The colors utilized in the illustrations take the feel of the game and all pictures are of high depth. All cards enhance the theme of the overall game and the artwork is so awesome that truly records the eye and pieces an unique atmosphere, especially the location and list cards. Type of the components leaves really nothing more to be desired. 9/10


Usually speculate if this trade not many expectations regarding gameplay when it comes to such “small” games. And when I say “small” I mean having few components and a brief duration, usually called “filler” games. It truly is truly a major accomplishment if a game custom made manages to make a game of enough complexity and range that can appeal to hardcore gamers out of so little material, while also keeping the technicians simple enough for more everyday gamers. From this aspect I find Doctor Who: The Card Video game a rare gem that deserves a place in everyone’s game library, no matter if he is your doctor Who fan or not or if this individual is a regular or down and dirty gamer. The sport starts boldy right from the start, when everyone’s put down his starting location. The concept of playing greeting cards totally free, that means without having to pay a cost since it is usually done in most drafting games, gives a refreshing tone to the gameplay and allows players to develop their strategy with more freedom.

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