Do you really buy your games second-hand? Then you definitely are a complete cheapskate and the scum of the gaming industry. You aren’t worse than any buccaneer sailing the high oceans of warez. Or at least, that’s what marketers want us to believe. If you have the immediately to sell the products you have purchased is irrelevant: someone buy of used games is harming the games industry. jasabandarq
The moment a new game is traded in or purcahased by a game store, that money is then retained by the retailer somewhat than achieving the hands of the hardworking creator who spent blood, sweating and tears on creating their pride and pleasure. The same game could be bought and sold numerous times and it can be argued that those purchases are any sale which has recently been stolen from the game companies themselves. It really is true that you don’t notice the background music or film industry going on about their second-hand loss, but does creating an album or a movie compare to how much money and effort spent on producing a Triple-A game name? As always, it’s the consumer that decides if the game is worth their $50 price tag, and often they choose to go with a pre-owned price instead.
Rubbish Incentives for brand spanking new Purchases
Game companies already utilize a number of methods to gain extra cash after the release with their games in the form of down-loadable content (DLC) and there are now incentives to buying new. Pre-order additional bonuses seem to be to be popular right now with many games including codes for additional DLC or specific in-game bonuses.
We’ll be taking a look at some of the waste incentives proposed by publishers to encourage new purchases and what alternatives would be more welcome.
Exclusive DLC & Pre-Order Bonuses: Game enthusiasts aren’t new to the idea of acquiring additional bonuses within collectors editions and the like, but more recently we have recently been seeing a lot of extra freebies within new games or within pre-ordering a title. Almost all of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic improvements which don’t actually include that much to the game. Actually almost all of this stuff you could probably live without. I no longer really need the Bloodstream Dragon Armor in Monster Age Origins and We can live with out a skin icon set in Fable 3, thank you very much. I would go as far to say that DLC armor is one of the very pointless examples of a DLC incentive, at any time. Although perhaps not as pointless as the Horses Armor from The Parent Scrolls IV: Oblivion.
Occasionally, the DLC offered is more substantial. Some game titles offer quests or tasks, which feels like more of a ‘thank that you a bonus. Bioware have considered this step further by offering a DLC delivery service in Mass Impact 2 and Dragon Age group 2. This service allows players to download a series of free items, as well as gain access to paid DLC. In Mass Effect 2, this covered a few extra side-quests and exclusive armor/weapons (Groan). Player’s could also add a new character to their game squad, Zaeed, and he included his own loyalty mission as well as a few small areas to explore plus a new tool. Whilst this is an improved incentive and adds more to the game, if you didn’t purchase Mass Effect 2 new, then acquiring a hold of Zaeed would hit you up for 1200 Ms Points ($15). Yikes.
The cost and worth of DLC is something to talk about at a later point, but to judge the quality of future DLC, compare it to the Undead Nightmare pack from Red Dead Redemption. Pertaining to only 800 Xbox codes ($10), a whole new *single player game is revealed which rivals the original game. 2 weeks. stunning example of quality DLC.